I just tried it. In steam version v2. At this point the slender man will still enter the house anyway. Then the "hide in your room" text will appear just like usual. Maybe the video is from old version or non-steam version. Last edited by wow ; 2 Jan, am. Per page: 15 30 Date Posted: 24 Nov, pm. Posts: 7. Site Rules.
Site Navigation. Slunder man is a demon and he cant be killed. You didn't post a source Saying there are "a bunch of sources" isn't a source.
The music in the background will get more and more intense as you collect notes. To get around this, just hit your mute button. It can be awfully distracting which is the point. Be on super alert after the 5th note. If you do see him, line his face up with an object, so you can only see his arm or leg. When he's on the screen, he won't move. Then back away until you're out of range.
Then get outta there! After about 5 notes, he will be right on your tail almost constantly. Peeking at him when he is so close will get your character 'scared' and allow you to sprint very fast. Don't look behind you when you have 6 pages unless you have the guts to do so! So keep sprinting until you find the last note. This is why the bathroom is such a pain in the rear end. If you leave it for later, you'll be constantly turning around, trying to get out of it.
You're as good as dead. After you collect all 8 notes, stand around until the game ends. Depending on your version of the game, you will have unlocked a different mode -- a cruel, circular hell for the non-existent player in the game. Method 2. Unlock "daytime mode" in version 0. After collecting all the pages from the first mode, you'll "wake up" in the daytime.
It probably sounds easier, but it's not. You don't have to worry about your flashlight, but everything else is just as intense. Beating this mode is no different from the standard version except for the fact that you'll hear 20 Dollars by Ron Browz playing in the background. Cheap date, huh? You can select these modes in the options screen and you can play both simultaneously, if you'd like.
For version 0. The music is slightly different, the static is more prominent, and it runs like a prerecorded video. It's only a slight name change MH is one in the same, really.
You also have the options of using a crank lantern and a glow stick. What's more, you can pause the game as long as there isn't static on the screen. The more and more pages you collect, the less you can see. Fog will start rolling in, too. There are also more links in the menu, leading to forums and extra resources, etc.
Yes, he was designed to have everything that a child would be naturally scared of. Yes No. Not Helpful 4 Helpful Yes, he'll attack when the grace period is over.
I will admit, on my first playthrough I was extremly sad and felt the game ended way too fast. While certain parts took me long to beat, the story DID feel rather short. They did, however add two very eerie and scary segments to the game for the steam release. This really enhanced the experience.
This said, it definitely is a rather short game. It's undeniable. But considering the mechanics of the game especially the jumpscary, thrilling "You'll die a lot"-parts and the story I also think it has a pretty strong replay-value. I've played the game a lot when it was released and now I already have 8 hours on the steam-version too The price of the game is absolutely justified and infact Thanks for the detailed post; definitely more than I expected.
Replay value sounds good. So would you say, maybe 3 hours for someone who explores a fair amount?
0コメント