War in the south pacific game




















Six new scenarios, including a new grand campaign with meticulously researched orders of battle Improved naval operations, including waypoints, mid-ocean intercepts, new ship classes and devises and a greatly improved ship upgrade system, engine vs. Improved air operations, including more realistic CAP, more detailed and realistic dogfighting, an improved pilot skill and replacement system, persistent plane damage and more realistic plane maintenance, improved fog of war, new aircraft art and over airplane types.

Improved land operations, including transportation networks defined by hex-side, new operations modes for land units, dynamic zone of control, tactical movement, improved fog of war and overstacking rules for atolls and small islands.

Improved economy and industry to reflect more realistic operations as well as more historical balance. All Rights Reserved. Slitherine Ltd. All other marks and trademarks are the property of their respective owners. Revisions to naval systems, including revised cargo, troop carrying and load unload capabilities. An all new editor will also be included, which will add increases to slot ranges for many data components including aircraft, ships and ground units.

Ground system enhancements like movement related changes and a more robust combat system. A revised OOB for the master scenario which improves its historical accuracy and realism. Accept Reject. Sign Up Login. War in the Pacific - Admiral's Edition. Add to wishlist. It vastly improves gameplay, realism, and it also increases historical accuracy with dozens of new features, art, and engine improvements. Title Date [PC] Update v1. Have you already tried The Reluctant Admiral scenario?

In the ever-constant struggle for the Pacific between the US…. War in the Pacific Admiral Edition gets a massive update! We are very proud to announce that one of the biggest…. War in the Pacific: Admiral's Edition is Updated! Forum Jan 13, FOG2 Ancients v. Re: Boxed copies delay by werfer. An example of this is the rigid and often incorrect alignment of fleet assignments in relation to each other and tactically preferred formations. Another minor gripe involves the unrealistic power of shore batteries when defending against a bombardment attack.

The game has a fairly benign learning curve but winning individual scenarios or long campaigns can be tough or frustrating depending on which side you control. Very few of the battles are balanced which does in many instances replicate historical strengths while exploiting glaring or subtle weaknesses. Individual victory conditions vary significantly from scenario to scenario and won't always be based on what the player may think they should be so careful attention should be given to a review of them before engaging the enemy.

As far as in-depth coverage of the South Pacific war arena, a sufficient assemblage of scenarios are provided with eight quick games and three each of battles and campaigns. Length of game play naturally varies with the type of game selected with the short games playable in less than three hours, the moderate battles in day or so and the campaigns with their one-hour turns lasting significantly longer days, weeks or even months.

The interface is not difficult and, in fact, makes the actual game play fairly simple and intuitive for novice and expert alike with prolonged play almost certain to build a satisfactory comfort level for the player.

The scenarios, which include both historically based as well as hypothetical "what ifs", are thankfully diverse and entertaining. A good range of customizable game play factors are available in setting up most scenarios which keeps the replay value on the high side for repeated attempts of scenario success under varying conditions.

This feature becomes important in light of the absence of any sort of scenario editor or builder which seems a bit unusual for these game developers. Share This: Link Copied! Out of Stock. Add to Want List. Sell Us Yours. Product Info Title. Strategic Simulations, Inc. Computer - Game - War Game. Description War in the South Pacific is an advanced strategic simulation of the land, sea and air campaign in the South Pacific from May to March between Japan and the United States.

Players choose from 79 different ship types and 17 different aircraft types. The game comes with 3 mini-campaigns. Upon the conclusion of the game the computer will display the total points for each side and the net points scored. The net points will determine the level of victory. The game can be played solitaire or against another person and there are 5 levels of difficulty. Playing time is 25 to hours. The game was designed by Gary Grigsby.

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