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Share Embed. Read Critic Reviews. Add to Cart. Package info. View Community Hub. About This Game With over 6 million units sold and unprecedented critical acclaim from fans and press around the world, Sid Meier's Civilization is recognized as one of the greatest PC game franchises of all-time. Civilization IV will come to life like never before in a beautifully detailed, living 3D world that will elevate the gameplay experience to a whole new level.

Civilization IV has already been heralded as one of the top ten games of , and a must-have for gamers around the globe! System Requirements Windows. Recommended: OS: Internet play requires broadband connection.

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Show graph. Brought to you by Steam Labs. Civilization IV makes more peaceable roads to victory both viable and gratifying. The latter Civ III failed to achieve, in my opinion - cultural victories always felt like an abrupt and unfulfilling end to the game. This is due in part to the more exciting and vibrant world created by the 3D engine, but credit must also go to the changes in game rules and dynamics.

For instance, excessive expansionism is no longer always advisable - there are penalties for having large numbers of cities. Furthermore, the 'war' of culture has been made far more interesting by the inclusion of features like religion. Yes: the Civ series has finally gotten religion. Admittedly, it arrives in a very watered-down and non-controversial form. I say "different", but in fact they are all the same.

No religion confers any different bonus or penalty - they are simply a device for uniting or dividing nations. Each religion is tied to a technology, and the first civilization to discover the appropriate technology founds the religion attached to it.

The main advantage in founding a religion is having access to intelligence on any city which shares that religion - in other words, you can spy on others of your faith. Because of the advantages of spreading your religion, you can build Missionaries, who establish their religion in other cities friendly or otherwise. Civ IV contains a number of non-military units like the Missionaries making it seem, at times, a little like the Call to Power games - Activision's Civ-clone series.

The Great Leaders of Civilization III have evolved into 'Great People' of various callings , who can be added to cities as 'super-specialists' or sacrificed to create special buildings or trigger a 'golden age'.

Another exciting change to the game is the way that you define your system of government. The static forms of government from older Civ games Monarchy, Republic, Communism, etc have been overthrown and replaced with a more complex and versatile system.

For each of five spheres - economy, government, labor, law, and religion - you choose from one of five different 'civics'. So, if you so desire, you can support freedom of speech and freedom of religion, while still embracing slavery and hereditary rule! Different rulers are predisposed to certain civics, and other civs may well try and force you into becoming more like them choosing civics they approve of, or adopting their state religion.

The interface has also undergone a revolution. Firaxis have implemented elements of the Real-time Strategy style, trying to make all elements of the game operable on the main screen. Fans of intense micromanagement can still access specific screens for cities, international relations, and the like, but controls for the bulk of the game and the relevant information are now all on hand while you scroll around the map.

While this might not be to the liking of all returning fans I'll admit I still haven't totally warmed to the system , it does make Civ IV more accessible to new players. Perhaps most helpful are the info windows which pop up when you hover over buildings, units, technologies, et cetera - cutting out repeated trips to the 'Civilopedia' is a blessing even to old hands like myself.

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