After leaving the toy in a tub of water and declaring themselves "it," the player turns off the house lights and turns on a television in their hiding place. After counting to 10, the player returns to the doll, announces they've found it, stabs the toy, and declares the doll is now "it. Once the doll is found, the player must ingest but not swallow salt water, spit it on the doll, and say, "I win," three times.
The ritual stops, and the toy is dried, burned, and thrown out. If the player doesn't end the game after two hours, fails to remain quiet, or turns on the lights, they will be in danger from spirits in their home.
Before attempting to call for the Hooded Man and his cab , the player should cleanse the area where they plan to perform the ritual. A rotary or touch-tone landline phone is used to call a specific number, where the player recites the requisite words and summons a black taxi cab with the Hooded Man behind the wheel. The player enters the cab's backseat, locks the door, goes to sleep, and follows very specific rules regarding what to do based on when they awake.
After ending the ritual, another phone call is made before cleansing begins. If the player speaks to another passenger, tries to get out of the cab without following the rules, or waits too long to end the ritual, the consequences can be life-threatening.
No one knows what happens if the player stays in the cab until the Hooded Man reaches the end of his route, but it can't be good. This game requires at least two players, but many more may join if desired. Basically, the group of people create a rope circle and place a glass filled with an alcoholic beverage in the center of it.
Never stepping inside the rope circle, the participants sit around the circle, each with their own mirror, and take part in some ritualistic words and actions before photographing the spirits they've summoned. Going around the circle, each individual player will say, "I caught you," snap a picture using a camera with a flash, and then pass it to the next player.
This happens three times before the ritual is closed and the spirits are dismissed. If any player begins to cry or says they feel nauseated, skip them during the picture-taking portion of the ritual. If anyone during the ritual starts acting strangely or expresses fear, end the game immediately. If they do take a photo, end the ritual immediately and destroy the camera without looking at the picture they took.
Should the ritual go well, the players then say, "It is time to go home," flip their mirrors over, cut the rope, and pour the glass of liquid outside on dirt. Then players check their cameras to see the subjects they've captured. Channel Infinity can be reached by one player using an analog television, a remote control, and mirrors. After setting up the TV, the player leaves it for about three hours and collects an item they hold dear, a key, a weapon, a pickaxe or sledgehammer, a favorite book, a cell phone, and a loved one to watch their back.
Once the ritual is performed correctly, the player will be asked three to 26 questions to determine if they are shown their favorite television show with all of the characters horrifically murdered, or their least favorite person or thing. The player can also be pulled into a vortex to another dimension, making the pickaxe, key, and cell phone useful. Channel Infinity will then allow the player to choose one show from the guide to watch; The Meaning of Life is one example.
The player can never share the knowledge gained from Channel Infinity and can only access it four times. The Stalking Game must be played only when the participant suddenly feels a strong urge to do so, with no planning ahead of time. The player first walks to a crossroads, reaches into their pockets and holds an item from them in their right hand or spits in their hand if they have empty pockets , spins in a direction determined by the color of the first bird they see, and then follows the first stranger they see.
If the player follows the person until they lose sight of them, they must go home and remain in bed until they sleep. If the stranger being stalked is lost because they accessed a home, the player should go to bed at their normal time. If the stranger is lost because they entered a building that isn't a house, the player stays up for 24 hours before finally sleeping.
The item the player held the entire time they stalked the stranger is placed under their pillow - or wiped in the case of spit. These five games will leave you wanting to do them but also hesitating to actually follow through with them because of how terrifying they actually are. The origin of haunting paranormal games is believed to be ancient satanic rituals but have been modified after being performed for a hundred of years and took a lesser grim version of the original occult.
Rituals were used to summon the Devil , ferocious demons and deadly spirits to spread terror among the humans as well as to worship Satan. Although the rituals where carried out with the uppermost secrecy due to the sacrifices required to summon demonic beings, as years went by some of the rituals would be revealed to some of the public.
An as a result of human curiosity the rituals were adapted by certain people as years went by. Until the 19 th century, when they took the form of haunting paranormal games which children would play for fun as well as thrill. But the evils that such games have the potential of unveiling is still of the same magnitude. Source: Ghost Face Knife. The Midnight Game is the most haunting, most terrifying game out there that a person can play with their friends.
Many believe this game to be an old Pagan ritual that was used as a punishment to those who disobeyed the religion. Posted above is the beginning of the rules, but the others can simply be found online for those who are daring to play this game. The whole point of this game is to summon The Midnight Man at exactly midnight and surviving until a. If you survive the game and the time strikes a. You won the game! You have to walk around your house after following the very simple rules that are clearly outlined online and make sure you avoid him at all costs.
People claim that while playing this game, they have experienced hallucinations and are left with mental scars. People also say that if The Midnight Man catches you then he will either send you into a nightmare dimension or will rip your internal organs out.
Be careful if you play this game, you may never know who is lurking around the corners of your home, waiting to attack. Source: Mys Town. This particular game enables the person playing it to go into another dimension. To play this game, the individual needs to play in a large room preferably the basement without a single stream of light coming through any doors or windows.
A pack of candles, two large mirrors, three chairs and any object from your childhood is needed for this ritual. If the alarm goes off exactly at a. When you are seated, look straight into the darkness and DO NOT look into either of the mirrors nor the candle. People report that it is almost like having a conversation with your conscience or an entity that has manifested as a part of you.
This particular entity or conversation will be about your past and the unresolved issues you may have. Some claim that this particular ritual is some kind of psychological experiment that puts you in a lucid dream.
How would you feel talking about your past? This particular ritual came from Korea and if this is performed correctly, then it will take you to another dimension by an elevator.
To play this game or to conduct this ritual, you will need to find a building that has at least ten floors and has a working elevator. Ensure that no one else will be riding this elevator with you, and then you can proceed with the ritual! On top of the generally unsettling feeling this game instills, there are very effective jump scares liberally peppered throughout.
There are parts to this game that are so effectively scary that I had to pass the controller to a friend. This is a game that wears its influences on its sleeve.
After receiving a distress call from a spaceship orbiting a far-flung planet, you are tasked with exploring the seemingly empty vessel. It quickly becomes clear this is not at all the case. The grotesque creature design in this game is as fantastic as it is horrifying. It subverts your usual expectations of a shooter game.
In order to kill these creatures, you have to remove their limbs as opposed to shooting them in the head like every other game. As with most of the entries on this list, this game is well-balanced.
It finds a commendable balance between jump scares and an all encompassing sense of dread. Resident Evil 4 notwithstanding, this game is the most pure fun game to play on this list. This is the most recent edition to this list, and it definitely deserves its place. Armed with only a night vision equipped camera, you play a journalist attempting to get a scoop on a closed down mental hospital. That premise alone is terrifying enough, but it only gets worse from there.
The reason this game is so well regarded is that it has an almost uncanny ability to instill helplessness in the player. It is of a handful of games that eschew combat like the next entry on this list. When you encounter an enemy, you have two choices, run or hide. A beautifully implemented mechanic in the game can serve as a catch While hiding in the dark, you want to see what is chasing you to make sure that the threat is no longer there.
But if you use the night vision you become much easier to spot. I oftentimes found myself hiding in a closet in pitch blackness hyperventilating just as much as the character on the screen. This game is truly scary. This game definitely served as the inspiration for Outlast , and I feel it is more effective.
It is often regarded as the scariest game of all time by many. However, it will have to settle with second best on this list. This is another game where fighting back is not an option. Your only choice is to escape the Lovecraftian horrors this game throws at you and just pray that they eventually go away.
This game has a very interesting and clever mechanic called the sanity meter. Like in Outlast , you want to keep your eyes on the demonic horrors that are chasing you. But if you stare too long you begin to lose your sanity.
This causes the screen to shake and phantom noises to appear making the experience that much more chilling. Unlike my pick for number 7…. It is nowhere near as scary as The Dark Descent , but it is well worth checking out for its top-notch story. I could fill a book with my praise for this game. No hyperbole, I think it is easily the greatest story ever told in gaming. However, I will attempt to be succinct in my praise for it.
You play as James Sunderland. Mary was stricken down in her young age by an unspecified illness. James travels to Silent Hill to get to the bottom of this and hopefully reunite with Mary. Along the way, he stumbles into various characters battling their own personal demons.
He also meets a woman named Maria. She resembles Mary, but is more overtly sexual than his wife ever was. As the story unfolds, it becomes abundantly clear that this is something special. Outside its superb narrative laden with sophisticated symbolism usually reserved for literature, this game is just so goddamn scary. This game was the introduction of Pyramid Head a now iconic antagonist that definitely has earned his spine-chilling reputation. Every encounter with this invincible monster is a downright harrowing experience.
This is a criticism levied against Silent Hill 2 that I would argue works in its benefit. The combat is stiff and imprecise, but this only reflects that James is an everyday man thrust into extraordinary circumstances. You are equipped with a radio that blasts static whenever a monster draws near. This leads to a Pavlovian response in the player. Every time I hear that noise, my pulse quickens.
There are sequences in this game that are just unparalleled in their terrifying nature. Even after multiple playthroughs there are sections that I would rather just avoid altogether, but I am compelled to push forward. With most of the games on this list, the threat is external.
You might shoot the fiend in the head or just narrowly dodge it to survive another day. Either way, there is a relative comfort and distance from our psyche to the horror surrounding us. In Silent Hill 2, the most terrifying specter is the monster that emanates from within. The only thing better than watching scary movies is playing scary games. Add your favorite scary game to play in the comments!
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